FMOD & UNITY Sound Design + Implementation
INTRODUCTION
Following is a project designing and implementing sounds into a unity project using Fmod. This unity level was created using Unity’s 3D Game Kit.
1) CREATING THE UNITY LEVEL
When building this level in Unity, I aimed to create an interesting environment where I could practice different audio implementation techniques. As a result, the level’s ambience and other sounds are affected by five game locations: Cave, Outside, Alienforrest, Ship and Temple.
2) SOUND DESIGN
As I created the level, I was able to list the sounds that would need to be created. This was an important step as it allowed me to keep track of the all the assets and work more efficiently. With the total assets now known, each was created in Pro Tools using a combination of samples, automation and effects.
Below are some sound design examples of the enemy Robot in this scene.
3) FMOD AND UNITY INTEGRATION
With the level and sounds created, the next step was integrating the sounds into Unity. This was done using FMOD.
Below are some examples of the Robot events in FMOD.